Guidelines Advanced IDS

Advanced IDS presents an improvement of hyper-storytelling methodology by introducing gameplays in storytelling. Under “gameplays” we consider the interactive parts of the application where users have to achieve some predefined task. In computer games storytelling is mainly in service of gameplays, reduced to cut-scenes and additional information boxes. In A-IDS we still focus on storytelling, but enhance it with simple gameplay elements to improve the user experience. (Rizvic et. al, DAACH 2024)

  • gameplays need to be complex enough for “gamers” and at the same time not too complex for inexperienced users
  • the elements of storytelling should be used in gameplays as conditions for achieving the tasks
  • in VR applications the total duration of gameplays should not overcome the time the users can spend wearing the headset
  • movement in gameplays should be designed not to provoke motion sickness
  • it is important to obtain a balance between gameplays and storytelling (Rizvic et. al IMET 2023)
  • gameplays should contribute to enhancing the User eXperience of cultural heritage, enabling the users to take part in historical events and “meet” historical characters